
Speaking of graphics, the game was in 2003 as Crysis is today. Inconceivably detailed levels, amost photorealistic character models, ridiculously sharp textures, lively animations and a brillant lightning made The Fall of Max a visually stunning experience.
Even today, the graphics seem by no way antiquated, at most a bit dusted, since it can't offer the newer knick-knack like Paralyx Occlusion Mapping, HDR and how they are all called. But, especially the exceptional art design and the visual style are a welcome break from the "Unreal Engine 3"-monotony nowadays. The sound is still one of the best you can possibly get in a game. The stunningly brilliant voice-acting that extends to the smallest side character, a wistful and atmospheric soundtrack and authentic weapon sounds in surround are a auditory treat.

Unfortunately, the game is quite short. The singleplayer campaign offers only 7-8 hours of gameplay and there is no multiplayer. But the alternative ending on the highest difficulty level is a nice addition and some unlocked levels are always good for another try. The level design is absolutely linear, but very detailed and authentic. It's not very various, since you are almost always shooting your way through more or less condemned buildings, but this is quite conducive for the somber atmosphere. The A.I. acts mostly realistic, but often hasn't enough time to react on your actions anyways, since they result quite fast in their death. In case your foes have the possibility to take cover, they do it but seldom throw grenades.
If you like a huge arsenal of realistic weapons, this is your game: Numerous handguns, as well dual-wielded; pump- and machine guns, grenades and Molotov Cocktails. Indeed, nothing too innovative but Max is, after all, only an ordinary detective and a super soldier from outer space. The close combat is, unfortunately, completely unnecessary. The Bullet-Time in its pure perfection, both visually and playfully, gives you the rest.
Highly stylised photos are used for the comic strips. In Max' world, it always rains.
Like I said, the story is the crucial factor, why Max Payne is still one of best action games of all time. The complex and believable characters will make you suffer with them in their tragedy. The geniously written and spoken dialogues contain more philosophical substance than most works of fiction in this genre. Through numerous surprising turns, the story remains throughout thrilling and the cutscenes disseminate a almost tangibly intensity of the tragic events. The ending can't be surpassed in it's incredible sadness.
Story: 10/10
Design: 8,6/10
Gameplay: 9,7/10
Presentation: 9,2/10 (originally 10/10)
Total: 9,4/10 (originally 9,6/10)