
Why is that? Well, World at War is almost a copy of Modern Warfare without compromising the level to be able to keep. New look really, apart from a very special multiplayer mode, more on this later, in vain. The Activision tamtam discontinued with a lot of "new" WW2 scenario, which is now in Japan is distinguished at first sight indeed from what we know so far from Weltkriegsshootern, but turns out after a short time as Call of Duty 2, with palm trees and jungle. When storm on the beach with cannon boats, you are once again in "Saving Private Ryan" and also serves otherwise stings on the American side nothing out. The other campaign is well-known Russian, of course, the original way with the conquest of Berlin ends. For a change, there is still a tedious between tank and an aircraft mission. What Modern Warfare is so intense and memorable has made the comrades who initially had a real profile, as well as the spectacular until unspeakably bitter script and ingame sequences, almost totally lacking here. However, you can still differentiate. Part of the Russians at least one constitutes a true "friend" on the side of a permanently monitored and at least a little personality shows that it is somewhat later than irrer warmongers disclosed. In the American campaign lacks any reference person, the one accompanying Sgt Roebuck remains completely colorless.

Graphically has since done a lot Modern Warfare: While we recognize at first glance no serious difference, but especially the lighting has been significantly improved, desolate yet more water shader against realistic wave movements were exchanged and the terrain and vegetation of the jungle due representation scenario of course overhauled. Although World at War is not against technology heavyweights such as Crysis or Far Cry 2, but still affects the forest leaves quite convincing, even if one of the linearity continue to this. The sound of Modern Warfare is probably still one of the best games on the market, but World at War sets out another: The music is still floating, even the massive explosions, the scenery still tight. Sometimes so dense that you roared instructions on the battlefield does not understand and must Missionslog after watching what you do. The speakers are, apart from the Call of Duty 2 stolen voice samples of the Germans, normally excellent and the 5.1-mixing is excellent.

Since the levels, especially in Japan are sometimes very confusing, one is often shot entirely unexpected directions. The jungle is poorly accessible and therefore is often directly from the rear erstochen. Currently, erstochen? Yes, because at regular intervals is one of "Banzai!" Screaming kamikaze warriors attacked, which blindly to a run and with the bayonet zustechen. This happens, however, almost ridiculous frequency, also on open terrain, where they simply just cannon fodder of competence. The K.I. But do not just clever and suffers from a number of dropouts. So it is not uncommon that a Japanese and an Ami facing each other, aim at each other and do nothing. Only when you are intervenes, the comrade behaves rationally again.

The multiplayer mode is basically exactly the same as that of Modern Warfare, just with new maps and a few additional Perks. There are still the same modes, such as (team) Deathmatch, Search & Destroy and sabotage, but it was a bit of class preparation gefeilt and it is now possible to use tanks. Really new is the Coop mode in which you deal with a maximum of 3 other players through the singleplayer campaign can shoot. Fortunately, Treyarch the balance depending on the number of players adapted so that it remains a challenge. , A sidekick to the ground, it can revive within a short time, died of a need all again from the last checkpoint start. A particular delicacy is also the Nazi zombie game mini dar. It is also one with a maximum of three friends in a bombed building and needs to wave to wave of undead Nazis niederkloppen. An integrated system provides money for the necessary weapons replenishment. Very motivating is that all those in the various Multiplayer-/Coopvarianten deserved XP added. Also, the Coop Abschüsse progress of the various players to a common multiplier and pulled together all stakeholders in XP disbursed.
The last two paragraphs are some doubts as to whether the German version also includes these features. In short: no. In the German version USK18 keep all limbs off some script sequences and all symbolism and the zombie mode has been completely removed. Only the blood is reduced in volume survived. Also the flamethrower was defused: There is neither fire nor textures death screams. Because of this large discrepancy is the German version is not with the international compatible, cross-country multiplayer battles are not possible. As SafeDisc copy protection was used, an Internet activation does not exist.(daemon-search)
Story: 7.2 / 10
Design: 8.6 / 10
Gameplay: 7.8 / 10
Presentation: 9.2 / 10
Overall: 8.3 / 10
Atin